package game.engine.assets 
{
	import org.flixel.*;
	import game.engine.levels.*;
	/**
	 * Any interactive entity
	 * @author kqikz
	 */
	public class InteractiveObject extends TopDownEntity
	{
		private var dialogMessage:String;
		/**
		 * Constructor
		 * @param	X	X location of the entity
		 * @param	Y	Y location of the entity
		 */
		public function InteractiveObject(X:Number=100, Y:Number=100, Sprite:Class = null, Msg:String="eeeeeeeeee"):void {
			super(X, Y);
			dialogMessage = Msg;
			loadGraphic(
				Sprite
			);
			
		}
		
		public function getDialogMessage():String{
			return dialogMessage;
		}
		
	}
}
